
Theory Hours: 27
Practice hours: 0
It studies the Adobe Flash CS4 application, included inside of the Adobe Creative Suite 4 package, which is used to create animations to be posted on web pages. The Flash format is the most widely used in web animation and has practically been converted into the standard, since complex animations can be created, and which are relatively small as far as disk size and additionally, they are quickly downloaded over the Internet.
Adobe Flash CS4
Description of the application Adobe Flash CS4, which allows you to create interactive animations directed towards web pages or other multimedia projects.The Flash format has been turned into the standard for web animation.
Introduction to Flash
It presents the world of animation on web pages and how it has turned the Flash format into the most widely used. It introduces the Adobe Flash application's work environment, the use of the help system and how to play animations of this type with an independent Flash Player.
Movie creation
Explains how to create a movie in the Adobe Flash program, as well as the use of templates for the creation of new documents. The movies are the animation project in which Flash will work and that you will be able to export to insert them to web pages. They also describe the different ways to see the scene and display the preview for the movies, introducing the scene and library concepts.
Drawing objects
Examines the techniques of incorporate content in the movies from the Adobe Flash program, focusing on the drawing of objects with different tools that the application has.
Drawing modes and trace attributes
Describes the different drawing modes that are in the Adobe Flash program, which influence how the created drawings will be combined. It explains the path concept for an object and how it can be edited to obtain the desired effect. Finally, it describes the way to undo the actions performed and the way to delete elements from the drawings.
The color and fills
Explains the fill concept for an object drawn in the Adobe Flash program and how to create personalized colors from their definition in a specific color model. It also describes how to use gradients in bit map images to fill the objects.
Line remodeling
Examines the remodeling line techniques in the drawings from the program Adobe Flash: how to modify existing lines, smooth them out, strengthen them, optimizecurves, etc.
Working with objects
Presents basic techniques to work with a movie's drawings in the Adobe Flash program: how to select them, group them, copy them, cut them and paste them, and the way to modify their stack order and alignment.
Applying transformations
Examines the techniques to transform the objects created in the Adobe Flash program: scale, rotate, slant, reflect, distort, etc. It also explains the process of tracing a bit map, which is, converting an image into a vector object.
Text in the movies
Explains how to insert text to the movies from the Adobe Flash application, seeing the different possibilities that exist as far as the character and paragraph format.It also describes the spell check process and how to convert a text object into a vector object, thereby being able to edit it with the proper tools for these objects.
Symbols, instances and layers
Introduces the symbol concepts and for the instances in the Adobe Flash program, which serve to manage several repeated objects in an animation and obtain the exported file size reduction. It also explains how to distribute the objects in layers and the way to draw with these elements.
Animation (I)
Explains how to use the timeline to organize the content from a movie in the Adobe Flash program, describing the frame-by-frame method to create animations and the use of the onion skin as an auxiliary tool.
Animation (II)
Describes the movement tween method to create animations in the Adobe Flash program, seeing how to modify the position, size, transparency and other properties for an animation.It also examines how to modify the curves from these properties and the application of filters to objects.
Animation (III)
Examines other tween methods to create animations in the Adobe Flash program, aside from the motion tween: the classic tweens and the shape tweens. It also explains the application of preset motion configurations and the blending modes.
Animation (IV)
Examines the advanced possibilities in the creation of animations with the Adobe Flash program, such as inverse kinematic animations (IK) and three dimensional effects. Finally they describe the decorative drawing tools.
Interactive movies
Introduces the basic techniques from the Adobe Flash program that allows you to create animations where the user can interact and modify the animation course.It describes the way to create ActionScript code to direct the movie's playback.
The ActionScript language
Introduces the ActionScript language, which is the programming language that Adobe Flash provides to create interactive elements in the movies: basic syntax, variables, data types and control structures.
Functions and forms
Examines the creation and use of functions in the ActionScript language that Adobe Flash provides to organize the movie code in a more efficient manner. It also describes the creation and use of forms to allow the user to provide information and the assignment of behaviors.
Object-Oriented Programming
Introduces the concept of object-oriented programming in the ActionScript language from Adobe Flash. It describes some of the classes provided by the language, as well as what are the properties and methods.
Movie clips
It examines the use of movie clips in the Adobe Flash program to create interactivity with the user, through the ActionScript code. For example, using personalized cursors, use the mouse motions to move a clip, etc.
Sound and video
It explains the way to add sounds and videos in an Adobe Flash movie, seeing the way to create videos in the Flash Video format (f4v or flv), prepared for their inclusion to the animation.
Projects, publishing and exportation
Explains the process that is followed after finishing the design of an Adobe Flash movie to publish it in a proper format and be able to add it to web pages, in addition to the way to export it to other formats in order to fulfill other purposes. It also describes working with projects.
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