The spread of online teaching in recent years has implied that we have to live with a series of e-learning terms. These terms refer to teaching modalities and trends, standards and specific technological environments. These are the 10 essential concepts:

Online learning

# 1 LMS and LCMS

An LMS (Learning Management System) is a software to manage online/blended training or labs. On the other hand, an LCMS is a Learning Content Management System that allows you to create, develop and publish your own content.


SCORM stands for Shareable Content Object Reference Model. It refers to a set of rules that make it possible to package the digital contents that are part of a course. Moreover, it allows to display them on the learning platform in the correct order. The main benefit of this format is that it allows sharing it with other platforms without relying on proprietary formats, although it has many other advantages.

# 3 Blended learning

Blended learning combines face-to-face training with online training. The blended learning model is in the top 10 innovations among schools, since traditional teaching models are now obsolete. As a result, students expect more interaction and collaboration, in addition to the use of technology as a means of learning.

# 4 Flipped classroom

In a flipped classroom students study the content individually at home through online software and put it into practice in the classroom. In this way, in face-to-face lessons, students go in depth in the contents, solve doubts and work the contents together.

# 5 Laboratories

Laboratories represent a model of face-to-face training innovation integrated by digital equipment and multimedia content. Many educational institutions choose this learning method because it promotes student engagement and interaction. Laboratories optimize the educational resources of the school without the need to make a high investment in IT resources.

# 6 Gamification

Gamification is the transfer of playing mechanisms typical of games to other contexts. In the case of e-learning, it is about the use of game dynamics within online, blended courses or laboratories to encourage student interaction and engagement.

# 7 Mobile learning

Mobile learning or m-learning consists in the use of apps to access e-learning resources. Multi-device apps allow a much more flexible study: wherever and whenever the student wants. In this way, the rhythm adapts to the needs and possibilities of each student.

# 8 Social learning

Already in 1941, Miller & Dollard (Yale University) stressed that learning is a cognitive process that must take place in a social environment where people cooperate with each other to enrich the learning process.

As a result of the social learning theory, companies that develop online teaching software create their LMS platforms so that they increase student participation and knowledge retention.

# 9 Microlearning

Microlearning consists in short lessons or modular knowledge pills for adaptive and personalized teaching. In this strategy, the most outstanding feature is the speed with which students consume it, that is, the brevity of the lessons. Threfore, content curation plays a decisive role.

# 10 Virtual Classroom

A virtual classroom or VCR is an online learning environment that allows live interaction between a teacher and his students. The teacher and students interact simultaneously, usually through videoconferencing, and have tools such as whiteboard, chat and file manager.


Take a look at everything CAE can offer as developers and suppliers with more than 38 years of experience in the online teaching sector. If you want to go into these concepts, you can download our e-learning ebooks.


You might be interested: