E-learning is currently the most widespread training method for business and educational organisations. It can be defined as a learning process that is carried out online using digital media. It is also called online training, virtual teaching, tele-training or electronic learning. Below we share a dictionary of e-learning terms that are invaluable for anyone interested in the world of e-learning.
Key e-learning terms
If your institution or educational centre is thinking of incorporating an online course or digital complement to its training program, it is important to know everything you can about it. So, what better than to have a glossary with the most common e-learning terms to hand? Blended learning, LMS, gamification, flipped classroom and SCORM are some of the definitions we will see below:
E-learning
A combination of LMS (Learning Management System), web tools (blogs, wikis, social networks, material banks) and mobile devices (tablets, smartphones, digital whiteboards) to create a learning community where the student becomes the centre of the training program.
Blended learning
Blended learning is a teaching and learning process that integrates face-to-face and virtual learning, using ICTs to develop flexible training processes that adapt to the needs and preferences of students. Also known as b-learning.
Mobile learning
A teaching and learning methodology that relies on mobile devices such as tablets or smartphones for access to e-learning content and resources. It also refers to the creation of content and software in SCORM format for mobile devices. This e-learning mode is also known as m-learning. This method allows students to study wherever and whenever they want. The option to download content to their devices allows them to work with online courses whilst being offline.
Gamification
This refers to the use of game mechanics and recreational applications within the training program so as to enhance motivation, concentration, effort and student loyalty.
Learning analytics
This is the measurement, collection, analysis and interpretation of the data collected about each student. The objective being to understand and optimise learning and the environment in which it takes place.
E-learning technologies
The different tools used in virtual educational environments, both LMS platforms and those used for the development of materials – offering a huge advantage over face-to-face training.
Educational platform or LMS
An LMS (Learning Management System), also called an educational platform, is software that comprehensively organises training: from managing enrolment to educational content.
LCMS
An LCMS (Learning Content Management System) is e-learning management software (LCMS) that allows the creation and reuse of content.
Un LCMS (Learning Content Management System, sistema de gestión de contenidos de aprendizaje) es un software de gestión e-learning (LCMS)que permite la creación y reutilización de contenidos.
SCORM
Shareable Content Object Reference Model A set of standards for creating structured content that allows full portability as well as the importation of material – facilitating sharing and reuse.
Flipped Classroom
A teaching methodology that turns the traditional learning system upside down: instead of having the lesson in a traditional classroom, and reviewing it at home with practical exercises, the dynamics are inverted. The physical classroom becomes the place where practice is carried out and doubts that may have arisen from having seen the theoretical part at home are dealt with. This means that the students acquire the theoretical knowledge autonomously, at their own pace, and the teachers encourage active interaction and collaborative learning, solve doubts, promote debate and guide the students.
MOOC
This is the acronym for Massive Open Online Course. As the name suggests, these are online courses aimed at broad participation and free access through an online educational platform. They typically contain generic content that introduces other online courses.
Microlearning
An e-learning method that is made up of short lessons or modular knowledge pills. It allows the freedom to personalise and adapt learning as you see fit. The use of video often plays a leading role in this type of educational content.
Virtual tutor
Virtual tutors are artificial intelligence assistants that are incorporated into online courses with the aim of helping resolve students’ doubts. The virtual tutor’s main value is that questions that may arise when working on a lesson are posed and resolved in real time; without having to wait for the next class or the tutor’s response.
Dexway
Dexway language courses are available in 8 languages and suitable for use in blended learning, online or face-to-face courses. 100% interactive content (CEFR), including gamification, artificial intelligence and conversation groups.
Authoring Tool
Authoring tools refer to software that is used to create, edit and customise online course content.
Instructional Design
Instructional designers plan the learning path in order to make content more effective and attractive. They determine the needs of the students and the objectives to be met and then create learning plans that guarantee the highest quality training.
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